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Showing posts from September, 2020

Season of Docs: Week 2

  Week 2 Hi everyone, I must say this has been a busy week for me, due to a variety of issues that don’t have all that much to do with this project; my computer died, and we (pretty much) sold our boat - so I’ve been working on a borrowed laptop while packing to move! Nevertheless, I managed to stay mostly on track for this week: •  I updated the Launcher page with fresh screenshots and some other minor edits. •  I spent a bit of time making the global and general settings pages more correct, and more understandable. Thanks to @criezy and @NMIError for your help with the graphics and audio settings. •  I added all the configuration file keywords to the global/game settings pages. •  I redesigned the Configuration file page, with every keyword linked to the appropriate section and description in the global/game settings pages. I’m not 100% sure yet how I feel about this way of presenting this information (nor is the page 100% done). If anyone has any fe...

Season of Docs: Week 1

Well it’s nice to officially be underway! I’m happy to report that I’m ahead of my proposed timeline at the moment; some things that I expected to be time consuming have turned out to be pretty straightforward, and my proposal ended up with a lot more content in the prototype portal than I initially intended. All of which is to say that I’m very hopeful that this portal will be even more comprehensive than initially envisaged!   A decision was made to focus (for now) on documentation for the more common ports - Windows, Linux, Mac, iOS and Android - so that has been my focus this week. I have first drafts in place for  “Getting Started” documents for most of those ports, which cover how to install ScummVM as well as how to get the game files where they need to be.  My somewhat revised timeline now looks like this for the next few weeks: Week 1 (this week):  Getting Started: Write draft install/quick start docs for Mac, Windows, Linux, iOS and Android. Week ...